Thursday, February 03, 2011

Content - Realm Walker

Here, I present the Realm Walker.

Among my favorite additions to D&D in the 4th Edition was the concept of epic destinies.  On one hand I enjoy most of the game mechanics introduced by the various epic destinies.  However on the other hand, and this is the more important aspect, I think epic destinies are very much an encouragement to role-play.  They provide a few bonuses, one extra power, and a really fun feature at 30th level that usually makes gameplay fun and over-the-top as epic play should be (though, honestly, some of them are kind of silly).

Yet it is the immortality portion of each epic destiny that I most often read.  Even when I find myself uninterested in a particular destiny, whether because the idea itself doesn't immediately appeal to me or because it's tied to a class or race that I'm not terribly excited about, I almost always read the bit specifying the attainment of immortality.  These almost always have nothing to do with any dice rolls, or even stats of any kind.  They are, instead, ideas for how to role-play your character's hard rise to one form of immortality or another.  Moreover, each form of immortality (barring a few exceptions) tends to be interesting and fun.

I have a few epic destinies unique to my campaign setting, but one that I think fits anywhere.  In fact, its entire premise is one that is designed specifically to fit into all campaign settings and be specific to none.  So, as already linked at the top of this blog, I present the Realm Walker in PDF form.

Also, the document itself uses an image that I think fits the theme rather nicely.  It's a lovely piece by an artist named Joe Wilson who was nice enough to let me make use of his work.  I linked to his Deviant Art page in the file, but I thought I should do so here as well.  He's pretty good, please check him out!

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